This inclusion added a sense of variety and enjoyment to the proceedings which was a welcome innovation that would get carried over to its sequels, especially Detana!! TwinBee. Along the way in each stage you would come across clouds, and when you shoot said clouds bells would pop up out of them normally gold for points, if you shot them enough times they would be a different color which represented a diverse power-up that would aid TwinBee (first player) and/or WinBee (second player). Look out, crabby's spewing Gradius III bubblesįor those unfamiliar with TwinBee essentially it's a very colorful and not-tedious equivalent to Xevious (the 1985 title was Konami's answer to Namco's 1982 coin-op), where you could both shoot at airborne enemies and bomb enemies on the ground level below you in a vertically scrolling environment, but that's where similarities to the aforementioned vertically scrolling shoot'em up end. At this moment TwinBee and gang venture up into space to vanquish Iva's forces and save Her Majesty's home planet before it's too late. In it is a plea from Queen Melora to save her planet from the forces of the evil alien Iva. Some time after the events of TwinBee, both TwinBee (piloted by Light) and WinBee (piloted by Pastel) receive an SOS signal from the Planet Meru during their relaxation on an island.
What was the secret to its success, but more importantly how does the PC Engine port compare to the original arcade incarnation? The game garnered really good reviews, it left a big impact over the years since it was released (the Japanese video game magazine Gamest chose it as 1991's "Best Shooting Game"), and it has long since developed a following.
Twinbee pc engine portable#
On December 1991 there was a Sharp X68000 port, followed by the February 1992 conversion of Detana!! TwinBee for the PC Engine, which is the first version of the game that I played thanks to the 2009 Nintendo Wii Virtual Console downloadable service in America (made officially available to play outside Japan for the first time) and the version I'll be covering today on September 1995 it would come alongside the series' arcade swansong commemorating the then tenth anniversary of the first game TwinBee Yahho!: Fushigi no Kuni de Ōabare!! (which translates to "TwinBee Yoo-Hoo! Uproar in Wonderland!!") in Detana TwinBee Yahho! Deluxe Pack for the PlayStation One and Sega Saturn consoles (just five months after TwinBee Yahho!'s original arcade debut), it would see an i-mode mobile phone version on July 2004, and on January 2007 both arcade games (as well as three others) would be made available to play on the PlayStation Portable compilation TwinBee Portable which only remained in Japan.
While TwinBee was one of the playable characters you could choose from in Konami's 1990 wacky and over-the-top arcade Gradius spoof Parodius Da! -Shinwa kara Owarai e-, this was the first time in almost six years (after the series' March 1985 debut) that there was a wholly TwinBee-centric arcade game.
Twinbee pc engine series#
=)Īfter enjoying some success on Nintendo's Famicom ( TwinBee, TwinBee 3: Poko Poko Daimaō), Famicom Disk System ( Moero TwinBee: Cinnamon-hakase o Sukue!, released in NES format for the US as Stinger), and Game Boy ( TwinBee Da!!) in Japan, Konami's TwinBee shoot'em up (later rebranded as cute'em up) series would continue with the very game that would become a pivotal and important entry in the late franchise-that game was Detana!! TwinBee (which translates appropriately enough to "Here Comes TwinBee!!") which debuted in arcades on February 1991, with a very limited European release following suit as Bells & Whistles later that year (making it the first game in the series to reach PAL shores not counting the 1986 MSX port of the first TwinBee). Hello everyone, StarBoy91 here, passionate about video games, big retrophile, and fan of all things 16-bit and I'm not done talking about cute'em ups yet. Year : 1991, 1992 | Developed and Published by: Konami |